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Devlog
0.4.6
May 09, 2026
by
Darythas
Status Effect UI Improvement Adjusted the visual behavior of status effect counters (Stun, Poison, Burn). Previously, the duration counter was visually decreasing at the start of the affected characte...
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0.4.5
May 09, 2026
by
Darythas
Devlog — Correction du système de tour après utilisation d’une compétence Problème identifié Dans cette version du jeu, l’utilisation d’une compétence ne terminait plus correctement le t...
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0.4.4
May 09, 2026
by
Darythas
Devlog — Mobile Combat & UI Optimization Update Overview This update focused entirely on improving the mobile experience for Astreon / Rune Siege, especially during combat sequences and heavy UI int...
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0.4.3
May 08, 2026
by
Darythas
Devlog — Optimization Pass This development session focused heavily on performance optimization, mobile responsiveness, UI cleanup, rendering stability, and visual effect improvements across the ent...
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0.4.2
May 08, 2026
by
Darythas
Devlog — Astreon Today’s work focused mainly on UI improvements, mobile responsiveness, overlays/popups, fullscreen backgrounds, scrolling behavior, and combat status visual effects. Main Menu Imp...
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0.4.1
May 08, 2026
by
Darythas
Devlog — Astreon Smartphone Rework Global Objective The goal of this rework was to transform Astreon’s desktop-oriented UI into a true smartphone-friendly experience. This was not just a basic res...
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0.4.0 - Mobile Mode
May 08, 2026
by
Darythas
Devlog — Astreon Smartphone Rework Global Objective The goal of this rework was to transform Astreon’s desktop-oriented UI into a true smartphone-friendly experience. This was not just a basic res...
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0.3.7
May 08, 2026
by
Darythas
Devlog — Player Lock / Turn Cycle Fixes ✅ Issue Identified The player could sometimes: become unable to play click without any response get stuck after using a skill trigger repeated TILE_CLICK_BL...
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0.3.6
May 08, 2026
by
Darythas
Devlog — Correctifs inventaire & overlay équipement Fichier principal modifié : app.js ✅ Refonte du système d’équipement multi-instances Objectif Permettre : plusieurs copies du même objet...
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0.3.5
May 08, 2026
by
Darythas
Devlog — Persistent Combat Status Effects Update Overview This update expands the combat feedback system by introducing persistent visual effects directly on combat cards . Status effects are no lon...
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0.3.4
May 08, 2026
by
Darythas
Devlog — Combat Balance & Status System Update Overview This update focuses on two major areas of the combat system: Cascade / infinite loop balancing Status effect UI overhaul The goal was to prese...
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0.3.3
May 08, 2026
by
Darythas
Devlog — Combat & Turn System Stability Update Fixed battle softlocks after defeat Resolved an issue where the battle could remain partially active after the player reached 0 HP. Symptoms Skills bec...
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0.3.2
May 07, 2026
by
Darythas
Dev Log — Localization Progress & Enemy Turn Fixes Localization System Fixes A major cleanup pass was completed on UI strings, combat logs, and multilingual rendering systems. Translation Progress W...
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0.3.1
May 07, 2026
by
Darythas
Astreon — Balance Update Changelog Progression Rebalance Leveling & XP Increased XP required per level significantly. Early levels are now slower to obtain. Mid and late-game progression has been ex...
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