0.3.1


Astreon — Balance Update Changelog

Progression Rebalance

Leveling & XP

  • Increased XP required per level significantly.
  • Early levels are now slower to obtain.
  • Mid and late-game progression has been extended to better match combat rewards.
  • Skill point acquisition is now more meaningful and less explosive.

Enemy Scaling

  • Increased enemy HP across the entire campaign.
  • Early enemies are more durable.
  • Mid and late-game encounters now better withstand chain reactions and special rune combos.
  • Boss fights are intended to last longer and require more tactical planning.

Skill Balance

Mana Costs

  • Increased mana costs for nearly all active skills.
  • High-impact abilities now require stronger board setup and mana management.
  • Ultimate-tier abilities now demand major resource investment.

Combat Flow

  • Players must now plan elemental chains more carefully.
  • Bonus turns and special rune detonations remain powerful but are no longer enough to instantly overwhelm encounters.

Economy Rework

Shop Prices

  • Increased prices for potions, consumables, equipment, and runestones.
  • Rare and powerful items are now long-term investments.
  • Gold gained during combat remains rewarding while reducing excessive economic snowballing.

Resource Balance

  • Mana, XP, gold, and skull generation from special rune chains remain unchanged.
  • Instead of reducing rewards, the entire game economy and progression curve were adjusted upward to preserve the fun and explosive gameplay identity of Astreon.

Gameplay Philosophy

This update focuses on:

  • Keeping chain reactions satisfying.
  • Preserving the “power fantasy” of special runes.
  • Avoiding hard reward caps or artificial limitations.
  • Creating a healthier long-term progression loop.
  • Encouraging tactical planning instead of pure resource flooding.

Overall Result

Players should now experience:

  • Longer and more strategic battles.
  • More meaningful progression.
  • Better pacing between levels.
  • Stronger build decisions.
  • Improved late-game scaling.
  • A more stable in-game economy while keeping combat explosive and rewarding.

Leave a comment

Log in with itch.io to leave a comment.